hypertalk การใช้
- HyperTalk scripting allows the system to be easily modified and extended.
- Hypertalk and its successor, Applescript, were designed to look like English.
- While HyperTalk called into menu commands, menu commands also invoked handlers in HyperTalk.
- While HyperTalk called into menu commands, menu commands also invoked handlers in HyperTalk.
- HyperCard also features HyperTalk, a programming language for manipulating data and the user interface.
- HyperTalk is a weakly typed language.
- HyperTalk supports most standard programming structures such as " if-then " and " repeat ".
- The script was a text field whose contents were interpreted in the HyperTalk language ( detailed below ).
- This code exposes another common feature of HyperTalk, that a property might have several names and operators.
- HyperTalk tried its best to determine additional context and allow the programmer to " leave out " redundant code.
- A more hidden feature was HyperScript, a macro-programming language deliberately modelled on HyperCard's HyperTalk.
- Created with Hypertalk, a Macintosh scripting language, McPoet takes up little hard drive space, about 4 megabytes.
- The HyperTalk code has the side-effect of creating the variable " theResult " on the fly.
- Although Asymetrix ToolBook is often also considered a HyperCard clone, its scripting language apparently bears little resemblance to HyperTalk.
- HyperNext's main programming language is simply called HyperNext and is loosely based on Hypercard's HyperTalk language.
- Many method names first popularized by HyperTalk made it into later languages, such as the onmouseup event handler in JavaScript.
- The programming language used by SuperCard is called SuperTalk, and is largely based on HyperTalk, the language in HyperCard.
- Different from HyperTalk's dialogs, SuperTalk answer and ask dialogs do not all resize dynamically to hold more text.
- Scripts could assign any type or value to a variable using put-HyperTalk was " very " weakly typed.
- XTalk scripts are often attached to objects ( HyperTalk, SuperTalk, MediaTalk, LiveCode ) though not always ( e . g.
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