kriegspiel การใช้
- An example of a Kriegspiel problem is shown at the right.
- Avalon Hill, in 1970, designed a game also called Kriegspiel.
- Otherwise the rules are as in usual kriegspiel.
- Combining Crazyhouse with Kriegspiel yields Crazyhouse Kriegspiel ( or "'CrazyKrieg "'for short ).
- Combining Crazyhouse with Kriegspiel yields Crazyhouse Kriegspiel ( or "'CrazyKrieg "'for short ).
- For playing over-the-board, three chess sets and a referee are needed, just as in Kriegspiel.
- Things should happen and not be decided, " in opposition to the general nature of " Kriegspiel " play.
- The "'Semi-kriegspiel "', suggested by David Silverman in 1971, is similar to these variations.
- In "'Modern kriegspiel "'by Bruce Trone in 1986, after each move the player calls seven squares, which must be opened by umpire.
- A large number of Chess variants were also developed, with varying Kriegspiel, Capablanca Chess, Alice Chess, Circular chess, Three-dimensional chess, Hexagonal Chess, Chess with different armies, and Bobby Fischer's Chess960.
- It's unclear to what extent these have been considered " games . " The Prussian term for live-action military training exercises is " kriegspiel " or " Wargames, " a term that has entered English as well, although the contemporary military prefers to call them military exercises to distinguish them from games.
- They were very simple games, and in some ways just provide a context for shooting spring-loaded toy cannons at toy soldiers, but " in his Appendix to " Little Wars ", Wells speaks of the changes required to convert his admittedly simplistic rules into a more rigorous " Kriegspiel " . " However, Wells also states in his rules that combat " should be by actual gun and rifle fire and not by computation.
- White must checkmate Black in 8 moves, no matter where the black bishop initially is ( it is somewhere on dark squares ) and no matter what black plays . ( Note that in a real Kriegspiel game, black would not see white's moves, but for a problem in which white is to force a win, one must assume the worst-case scenario in which black guesses correctly on each move . ) For example, 1.